Mage Hand

Time: Slow Action
Target: An empty space in Spitting Distance(4u)
Requirements: #Chants, #Motions Components: Health and Vitality
Test: Mage Stat Concentrating

This Spell Ability takes effect regardless of Score.

Conjure forth a spectral Magic Hand:

From the Creature List:

Magic Hand

Size: Tiny Senses: *None
Movement: Fly 4
Lift & Carry: 50 pounds
Tags: Easy Summon, Swarm

Stats & Skills: 1

Resistances: Fluid, Ethereal, and Caustic Damage
Immunities: Charmed and Frightened
Health: 1 Vitality: 1

This Hand has no Senses of its own and simply follows "programmed" instructions from whoever summoned it. This Hand can't attack or activate magic Items.

Abilities
Distract.

Target: Any creature in Swinging Distance(1u)
Test: 1 Save: Edge

The target creature must Pass an Edge Save or gain a stack of Blunted.

Swarm Abilities
Restrain.

Target: Any creature fully within the Swarm
Test: 1 (with Swarm Advantage) Save: Edge

The target creature must Pass an Edge Save or gain a stack of Restrained. If the target already had a stack of Restrained before this Ability, you can also deal 1 Solid/Blunt Damage for every 5 Magic Hands in the Swarm.

Relocate.

Target: *Any creature or object that is fully within the Swarm
Test: 1 (with Swarm Advantage) Save: *Edge

The target creature or the creature holding or wearing the target object must Pass an Edge Save or the target can be moved with the Swarm using the Swarm's Movement. If a target object is not being worn or held by a creature, it automatically Fails the Save.

Note: Normal Athletics rules may apply

For objects not held or worn by creatures, normal Athletics rules may apply. If the object weighs 50 lbs times the number of Magic Hands, or less, no check is needed to move the object. If the object weights up to twice that same amount, the swarm must first pass an Athletics Test to move the target object.

Note: Swarms!

You can create additional Magic Hands with every casting of this spell. If you are able to create 5 Magic Hands (not likely without an Upgrade) you can make them into a Spitting Distance(4u) wide Swarm, at 10 Magic Hands you can make a Throwing Distance(8u) wide Swarm. Once you have a Swarm, you can use the swarm's Abilities on your Turn using your Beats.

Upgrades: