Mage Hand
Time: Slow Action
Target: An empty space in Spitting Distance(4u)
Requirements: #Chants, #Motions Components: Health and Vitality
Test: Mage Stat Concentrating
This Spell Ability takes effect regardless of Score.
Conjure forth a spectral Magic Hand:
- The Magic Hand acts on your Turn using your Beats.
- The Magic Hand can freely be issued and re-issued simple commands magically. You can tell it exactly where to fly and what to do or give it generic tasks, like hold this item or keep moving gold from one corner of the room to another. The Magic Hand will follow all tasks to completion.
- The Magic Hand remains until this Spell Ability ends or it reaches 0 Vitality, at which point it vanishes from existence.
From the Creature List:
Note: Swarms!
You can create additional Magic Hands with every casting of this spell. If you are able to create 5 Magic Hands (not likely without an Upgrade) you can make them into a Spitting Distance(4u) wide Swarm, at 10 Magic Hands you can make a Throwing Distance(8u) wide Swarm. Once you have a Swarm, you can use the swarm's Abilities on your Turn using your Beats.
Upgrades:
- Invisible.
- You can make the Magic Hand Invisible when it is summoned.
- Numerous(1).
- You can create three Magic Hands with every casting of this spell.
- Numerous(2).
- You can create six Magic Hands with every casting of this spell.
- Quick.
- Can instead be cast with an Ability Time of Action.
- Skilled.
- The Magic Hand can use your Exploration Skills instead of its own.
- Slapping.
- Your Magic Hands can use the Melee Attack Ability. (It still uses its own Fighter Modifier, but can have an Advantage in a Swarm.)