Hex
Time: Action Target: Self or a creature in Shooting Distance(16u)
Test: Mage
Effect: Buff, Silent
- [..6] No Effect.
- [7..9] Choose a Minor Effect from the list below. The target gains one stack of a Hexed Persistent Condition. The target is affected by the Minor Effect until the stacks are gone.
- [10..] Choose a minor and a major effect from the list below. The target gains two stacks of a Hexed Persistent Condition. The target is affected by the Minor and Major Effects until the stacks are gone.
The target loses a stack of Hexed at the end of each Episode.
Minor Effects:
- Well-being. You induce a mild sense of one of the following on your target: anxiety, awkwardness, brain fog, bloating, confusion, depression, existential dread, fatigue, flatulence, malaise, mood swings, or itchiness.
- Forgetfulness. Choose a word or proper noun. The target cannot hear, remember, or speak that word or proper noun.
Major Effects: - Skillfulness. Choose one Ability or Exploration Skill. While the target has stacks of this Hex, any Test for the Ability or Exploration Skill has a Disadvantage. The target loses a stack of this Hex if the target Passes the Test.
- Divorce. Choose a second creature in range. Both creatures become unaware of each-others existence and both count as Invisible toward one another. Both creatures rationalize away any touch, smell, etc. from one another as a mundane occurrence or a figment of their imagination. If either creature is ever harmed due to an Ability used by the other creature, the Hex instantly ends.
Each active Hex leaves an Invisible mark somewhere on the target's skin.
Penalties:
- Packed. For each Hex already on the target, gain a Disadvantage on the Test.