Hex
[Time:: Slow Action] [Target:: Self or a creature in Shooting Distance]
[Test:: Mage]
[Effect:: Buff, Silent]
- [..6] No Effect.
- [7..9] Choose a Hex from the list below. The Hex and its effects count as a Fleeting Condition.
- [10..] Choose a Hex from the list below. The Hex and its effects counts as a Persistent Condition that wears off after 5 minutes.
Only one of your Hexes, can affect each target at a time. Possible Hexes:
- Charisma.
- Choose Deception or Sincerity. The target gains a Disadvantage on Tests for those Stats.
- Health.
- The target grows (your choice of) tired, itchy, or confused. Choose one of the Saves. The target gains a Disadvantage on Saves of that type.
- Obstacle.
- The target finds certain courses of action more difficult. Choose a Skill. The target has a Disadvantage on all Tests for that Skill.
- Speechless.