Guiding Wind
[Time:: Slow Action]
[Target:: An object in hand or a pantomimed activity in Swinging Distance. Can find a secondary target within 5 km (3 mi.)]
[Requirements:: #Chants, *#Motions] [Components:: Concentration]
[Effect:: Knowledge] [Duration:: Endless]
Present an object or pantomime an activity (like chopping vegetables or writing at a desk.) The presented object or activity becomes the target of this Ability. This Ability will then find a secondary target that is the nearest object similar to the target, or a location where the targeted pantomime frequently occurs.
If the secondary target is found, a gentle wind will begin to blow along open paths that lead to the secondary target.
If a secondary target could not be found, the breeze will simple swirl around you, leading nowhere. If there is no clear and open path to the secondary target, the breeze will lead you as far as it can.
Anyone can feel the breeze or see its effects, but will only know it is magical if they use the Trance Ability to see the wisps of magic in the wind.
- Named. Requires Level 5.
- You gain another target option. You can speak the name of a creature. The secondary target will become the location of the nearest person that has that name as their Ceremonial Name. When this ritual takes effect, the person who's name you spoke will hear their name whispered to them upon the wind. The secondary target is fixed and does not move if the named person moves.
- Limited. Requires Level 10.
- You can choose to have the wind only be present and perceivable within Swinging Distance of you. (Targets of the Named add-on will still hear their name called.)