Glyphic Watchman

[Time:: Slow Action] [Target:: Swinging Distance]
[Requires:: Level 7]

You place a Glyph on a solid surface you touch. The Glyph has Hearing, Vision, and Ethervision ranges extending a Shooting Distance.

Possible Glyph Abilities:

Announce

[Time:: Reaction] [Target:: All connected Glyphs]
[Trigger:: *Upon seeing or hearing something matching a predefined description]

Send a predefined Glyph Command.

The description can be of an object or creature entering or leaving a given proximity. It could be a creature performing a certain action, speaking a certain password, or failing to do those things within a certain time limit. Creature or object descriptions can be specific or generic in nature, such as identifying a person you've met before or specifying that they must be wearing a certain uniform or badge.

Upgrades:

Clear

[Time:: Reaction] [Target:: Self]
[Trigger:: Upon receiving a predefined Glyph Command]

Clear this Glyph's memory.

Download

[Time:: Reaction] [Target:: All creatures touching the Glyph]
[Trigger:: Upon receiving a predefined Glyph Command]

All stored sights, sounds, and Glyph Commands issued are immediately transferred as memories to the mind of any creature touching the rune. Any gaps in memory due to deactivation or the Clear Glyph Ability is readily apparent.

Detect

[Time:: Reaction] [Target:: All connected Glyphs]
[Trigger:: When a new Glyph is connected somewhere on this network of connected Glyphs]

Send a predefined Glyph Command.

See the Glyphic Spell Rules for more.