Glyphic Lock

[Time:: Slow Action] [Target:: A closed object that could be opened like a door, window, gate, chest, book, etc. within Swinging Distance]

Attach this Glyph to the target. A magical lock or seal appears at the point you touched. If the target already had a lock, the Glyph can instead work through the existing lock, provided that the lock was unlocked when this Ability took effect. If this Glyph works through the existing lock you can choose whether the lock's original keys still work or not.

At the time of casting this Ability, you can specify if the target is locked or unlocked. While locked, the target cannot be opened and becomes impassable. While unlocked, the target can be opened or becomes passable.

This Glyph can be forcibly unlocked in the following ways:

Note that getting a Fail on an Athletics Skill Test or a Lockpick Test even once means the lock is above that creature's ability to force it open, even if they spent all day trying.

At the time of casting, you can specify a "Key Object" that the Glyph can recognize by touch. The Key Object can be a specific object (like a doll) or a generic type of object (like vegetables.)

Possible Glyph Abilities:

Unlock

[Time:: Reaction] [Target:: Self (Glyph)]
[Trigger:: When receiving a Glyph Command or being touched by a Key Object]

The lock is released and the target of the Glyph becomes passable.

Lock

[Time:: Reaction] [Target:: Self (Glyph)]
[Trigger:: When receiving a Glyph Command or being touched by a Key Object]

The lock is re-engaged and the target of te Glyph becomes impassable.

Alarm

[Time:: Free Reaction] [Target:: All connected Glyphs]
[Trigger:: When the lock is engaged or disengaged (forcibly or otherwise)]

Send a Glyph Command.

Auto-Lock

[Time:: Action] [Target:: Self (Glyph)]

If a predefined amount of time (6 seconds or more) has passed since creation or the last unlocking of this Glyph, re-engage the lock, making the target of those Glyph impassable.

See the Glyphic Spell Rules for more.