Find Familiar
Time: Slow Action Target: An open location in Shooting Distance(16u)
Requirements: #Chants, #Motions
Effect: Summon
Summon a Familiar at the target location (limit 1 Familiar.) Casting this spell again can allow you to choose a new form for your Familiar. If the Familiar drops to 0 hit points, it disappears, leaving behind no physical form and cannot be re-summoned with this Ability for an hour.
Your Familiar can use any variants of a creature with the "Easy" Creature Tag (such as the Bat, Bird, Cat, octopus, poisonous snake, Rat, spider, or Toad.) Alternatively, you can use the Appendix/Creatures/Familiar block to build your own Familiar.
In an Encounter, your Familiar has one Beat and takes its Turn during your Turn.
When you cast a Swinging Distance(1u) Spell Ability within Shooting Distance(16u) of your Familiar, your Familiar can spend it Beat to channel the spell, allowing you to use the Ability as if you were instead located where your Familiar was.
Prepare the following Abilities:
Time: Free Action Target: Your Familiar at any distance
Communicate with your Familiar telepathically.
Your message can be heard by anyone standing in a sphere inscribed between the points of you and your Familiar, provided that the interloper is using the See Ability and has heard you speak aloud once before.
Time: Action Target: Your Familiar at Shooting Distance(16u)
Effect: Summon or Banish
Temporarily dismiss or re-summon your Familiar.
Upgrades:
- Connected. Gain the following Ability:
Time: Action Target: Your Familiar within 1 km (1/2 mile)
Effect: Perception
Toggle between perceiving the world through your own eyes and ears and your Familiar's eyes and ears.
While using your Familiar's eyes and ears:
- You benefit from any special senses that the Familiar has.
- You can speak through your Familiar's mouth in your own voice.