Find Familiar
[Time:: Slow Action] [Target:: An open location in Shooting Distance]
[Requirements:: #Chants, #Motions]
[Effect:: Summon]
Summon a familiar at the target location (limit 1 familiar.) Casting this spell again can allow you to choose a new form for your familiar. If the familiar drops to 0 hit points, it disappears, leaving behind no physical form and cannot be re-summoned with this Ability for an hour.
Your familiar can use any variants of the Bat, Bird, Cat, octopus, poisonous snake, Rat, spider, or Toad block as if it were that creature. Alternatively, you can use the Familiar block to build your own.
In an Encounter, your familiar takes its Turn during your Turn.
When you cast a Swinging Distance Spell Ability within Shooting Distance of your familiar, your familiar can spend one of its Beats to channel the spell, targeting a target as if your familiar had used the Spell Ability.
Prepare the following Abilities:
[Time:: Free Action] [Target:: Your Familiar at any distance]
Communicate with your familiar telepathically.
Your message can be heard by anyone standing in a sphere inscribed between the points of you and your familiar, provided that the interloper is using the Trance Ability and has heard you speak aloud once before.
[Time:: Action] [Target:: Your Familiar at Shooting Distance] [Effect:: Summon or Banish]
Temporarily dismiss or re-summon your familiar.
- Mind Meld. Gain the following Ability:
[Time:: Action] [Target:: Your Familiar within 1 km (1/2 mile)] [Effect:: Perception]
Toggle between perceiving the world through your own eyes and ears and your familiar's eyes and ears.
While using your familiar's eyes and ears:
- You benefit from any special senses that the familiar has.
- You can speak through your familiar's mouth in your own voice.