Elemental Shield
[Time:: Action] [Target:: Self or any in Swinging Distance]
[Components:: Health and Vitality]
[Test:: Mage Stat Concentrating]
Envelop the target in a protective elemental shield. Set the targets Shield to 3. When their Shield reaches 0 or is reset, this Ability ends.
Flavors (Choose 1):
- Bark Skin.
- Gain a Defense of 1 against all Fluid Damage except Fire Damage.
- Stone Skin.
- Gain a Defense of 1 against all Solid Damage except Caustic Damage.
- Acid Shield.
- Gain a Defense of 1 against all Solid/Blunt Damage and Solid/Sharp Damage. Prepare an Elemental Shield Reaction that deals Solid/Caustic Damage.
- Fire Shield.
- Gain a Defense of 1 against all Ice Damage. Prepare an Elemental Shield Reaction that deals Fluid/Fire Damage and causes the target to sheds bright light out 2u and dim light out 4u until the end of their Turn.
- Poison Shield.
- Prepare an Elemental Shield Reaction that deals Fluid/Caustic Damage and causes the target to gain a stack of Bloodied if they do not have a Shield.
- Cold Shield.
- Gain a Defense of 1 against all Fire Damage. Prepare an Elemental Shield Reaction that deals Fluid/Ice Damage.
- Electric Shield.
- Gain a Defense of 1 against all Shock Damage. Prepare an Elemental Shield Reaction that deals Fluid/Shock Damage and inflicts a stack of Blunted on the target if they have a Shield.
Elemental Shield Reaction
[Time:: Free Reaction] [Target:: A creature in Swinging Distance]
[Trigger:: When your Shield takes Damage from an Ability]
Deal 2 Damage to the target. The Damage Type depends on the Flavor chosen for Elemental Shield.