Charm
Time: Action Target: A creature in Shooting Distance(16u)
Components: Health and Vitality
Test: Mage Stat Concentrating Save: Edge
Your Mage Score affects your target's awareness:
- [..6] The target will know of your Charm when it wears off and will likely feel violated by the act.
- [7..9] The target will suspect your Charm the next day after reflecting on events and feel less trust toward you.
- [10..] The target will not know of your Charm when the Spell ends.
The target's Edge Save affects their status:
- [..6] Fail. The target gains two stacks of Charmed. The target becomes your Fast Friend while the Spell lasts.
- [7..] Pass. Instead, The target gains one stack of Charmed.
A Fast Friend is affected in the following ways:
- Your Fast Friends won't do anything to harm or hinder you or your allies.
- When a Fast Friend takes Damage, they can attempt an Edge Save. If they Pass, they are no longer your Fast Friend.
- You can ask a Fast Friend to help out or perform any course of action you choose. If your Fast Friend chooses not to perform the course of action, they will take 2 Ethereal/Blunt Damage (which will allow them to attempt an Edge Save.) If the course of action harmed the Fast Friend or one of its allies, the Fast Friend can make the Save with an Advantage.
Upgrades:
- Twisted.
- When a Fast Friend Passes the Edge Save to end this Ability's effect on them, they gain a stack of Frightened toward you.
- Lasting.
- The Fast Friend's stacks of Charmed become Persistent until they are not longer Fast Friends with you.