Blur Sanity
[Time:: Action] [Target:: Self or a creature in Throwing Distance]
[Requires:: Level 5, #Chants, #Motions] [Components:: Health and Vitality]
[Test:: Mage Stat Concentrating]
The target becomes a Blurred Creature, as it is shifted into the frequencies of another plane. The target gains a Defense of 2 against all Planar Damage.
Prepare a Free Reaction:
Blur Sanity Reaction
[Time:: Free Reaction] [Target:: A creature targeting the Blurred Creature with an Ability]
[Trigger:: When the target creature inflicts one or more stacks of a Fleeting Condition on the Blurred Creature]
[Test:: Mage Stat] [Save:: Focus]
The target must Pass a Focus Save or gain one stack of the same Fleeting Condition that they inflicted on the Blurred Creature.
Based on your Mage Stat Score:
- [..6] The target can make their Focus Save with an Advantage.
- [..6] No Effect.
- [..6] The target must make their Focus Save with a Disadvantage.