Augmentation
[Time:: Slow Action]
[Target:: Self]
[Requirements:: #Motions] [Components:: Health and Vitality]
[Test:: Mage Stat Concentrating]
[Effect:: Buff]
- [..6] No effect.
- [7..] Choose an Augmentation from the list below.
Each Augmentation cannot be stacked with itself, but can be combined with other Augmentations if this Ability is cast again:
- Appearance.
- Alter your height, weight, facial features, the sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also can't appear as a creature of a different size than you, and your basic shape and limb arrangement stays the same.
- Defenses.
- Movement. Choose one:
- Glide. You can Glide a Spitting Distance.
- Jump. You can Jump a Spitting Distance.
- Swimming. You can Swim a Spitting Distance. You can also breathe under water.
- Offenses.
- Grow claws, fangs, spines, horns, or some other natural weapon. If used instead of any other melee weapon, your natural weapons add 1 to the Damage of your Melee Attack and can change its Damage Type to Solid/Sharp Damage, (if it makes sense to.)
- Animalistic. Requires Level 10.
- Gain the following Augmentation options:
- Night Vision.
- If a non-magical Dark Zone would give you Disadvantage, you can ignore that Disadvantage.
- Wings.
- You can Fly a Spitting Distance.
- Night Vision.
- Gain the following Augmentation options:
- Lasting.
- This Ability no longer requires Concentration for just one effect to remain active. (Every effect after the first still requires Concentration.)
- Multiplicative. Requires Level 5.
- Gain the following Augmentation options:
- Arms.
- Gain one or two more arms.
- You can Climb a Spitting Distance.
- You can Wield an additional Item each Round.
- Legs.
- Gain one or two more legs.
- Gain a Resistance to being Slowed.
- When you use the Dash Ability, you have an Advantage on its Tests.
- Arms.
- Gain the following Augmentation options:
- Powerful.
- Transmittable.
- This Ability can now target any creature in Swinging Distance. If the creature is unwilling to be altered, they can resist if they Pass a Grit Save.