- Animate: Animate a helpful servant.
- Arcane Missile: Fire multiple small bolts of magic.
- Augmentation: Alter physical characteristics.
- Augury: Peek into the future to see what an act will yield.
- Bend Air: Create or suppress wind. Create bubbles to breathe in airless zones.
- Bend Earth: Mold patches of earth to move opponents, make slow zones, etc.
- Bend Fire: Control flames by moving them, suppressing them, spreading them, etc.
- Bend Water: Bend water to mold it, freeze it, melt it, turn it into fog, etc.
- Bless: Protect a creature from adverse magic. Marry, divorce, and rename creatures.
- Blur Coherency: Blur the coherency of a creature, protecting them and allowing them to teleport after taking damage.
- Blur Consistency: Blur the consistency of a creature, randomizing the status conditions they recieve.
- Blur Sanity: Blur the sanity surrounding a creature, retaliating status conditions back on their afflictors.
- Charm: Charm a creature, making it your friend.
- Chronographic Echo: Take a peek exaclty one day into the past.
- Command: Give creatures commands, possibly overpowering their will.
- Displacement Vision: See what objects have been moved in the last hour.
- Elemental Blast: Deal elemental damage and various other effects.
- Elemental Shield: Shield a creature and deal retaliatory elemental damage and effects.
- Elemental Weapon: Empower a weapon with elemental damage and effects.
- Enlarge: Increase the size and weight of a creature or object.
- Feather: Prevent fall damage and jump further.
- Find Familiar: Summon a helpful spirit.
- Gaze: Gain a peek through the senses of another creature.
- Glyphic Console: Conjure a glyph that provides a game of "hangman" that can send signals based on successes and failures.
- Glyphic Lock: Conjure a glyph that can magically lock or unlocks things with glyph commands.
- Glyphic Mouth: Conjure a glyph that can repeat recorded messages or glyph commands.
- Glyphic Strand: Conjure a glyph that connects other glyphs, magic items, and can forma tripwire for glyph commands.
- Glyphic Wand: Conjure a glyph that can cast a spell upon recieving a glyph command.
- Glyphic Watchman: Conjure a glyph that can see and hear, sending glyph commands as a result.
- Guiding Wind: A gentel wind guides you to a location where a certain activity is performed.
- Hex: Hex a creature, possibly making them feel bad, forget words, or worse.
- Illusion: Create an illusion that affects one of the senses.
- Invisibility: Turn yourself or another creature invisible.
- Knock: Loudly open something that is locked or otherwise stuck shut.
- Lifeline: Prevent a creature from dying.
- Light: Conjure lights that can be shot to attempt to reveal things.
- Mage Hand: Conjure a helpful hand that can grab and move things.
- Mage Head: Conjure a helpful head to percieve things at a distance.
- Mend: Fix broken objects and heal constructs and undead.
- Message: Magically send messages to other creatures.
- Muffle: Muffle the movement of yourself or other creatures.
- Polymorph: Transform your target into a creature or object of your choice.
- Read Minds: Tap into the thoughts of a creature.
- Reading: Read simple info like someones age, initials, favorite color etc.
- Reduce: Shrink the target creature or object to half its usual size.
- Resurrect: Bring a crature back from the dead, provided that they are a ghost on the current plane of existence.
- Rewind: Turn back some damage dealt to a creature by giving them a shield.
- Rift: Create a small portal to another location.
- See: See the invisible, but greatly limit your vision range.
- Silence: Create a silence zone that can prevent spellcasting.
- Sleep: Induce a malaise in your target, possibly putting them to sleep.
- Telepathy: Link with other creatures to communicate psychically.
- Tutelage: Grant creatures advantage on skills, but possibly harm them.
- Vigoration: Allow a creature to heal up right away.
- Ward: Grant a target creature a shield.