Detective
[Time:: Episodic]
[Test:: Insight]
- [..6] Gain 1 Clue Point.
- [7..9] Gain 2 Clue Points.
- [10..] Gain 3 Clue Points.
At any point during an Episode, you can spend a Clue Point to ask one of the following questions:
- Is Subject A (an Event, Item, or Person) connected to Subject B (another Event, Item, or Person) in some way?
- Is this Person A connected to Subject B (an Event, Item, or Person) more than they let on?
- What is the most important detail about the conversation I was just in?
- What is the second most important detail about the conversation I was just in?
- Who, that I have already met, would have more information about Subject A (an Event, Item, or Person)?
- Is Item A relevant to Plot B (a Plot-line at-hand)?
- Was there a detail we forgot or missed about Subject A (an Event, Item, or Person)?
Other questions may also be asked, but the GM may refuse to answer them. When asking unlisted questions, a GM may request a list of more questions than you can receive answers for, then only answer a subset of those questions.
- Private.
- Gain the following Abilities:
[Time:: Episodic]
A creature in the area hires you to a case that will likely take 3 or more Episodes to solve. You can only have one active case. If you fail a case or want to drop it, you can gain a new case at the start of the next Episode by using this Ability.
If you complete case to the satisfaction of your customer, you will gain:
- 2 Experience Points.
- The GM's choice of a Fine Good or a Fine Item.
Allows you to use the "I used to be..." Ability.
[Time:: Episodic] [Target:: Self]
[Requires:: An open case]
Gain a temporary Improvement in two Skills of your choice (only fill their bubbles half-way to indicate this.) One of those Improvements must be placed in a Knowledge Skill. Use this Ability again to change out your temporary Skill Improvements for new ones.
If you Pass a Test using one of your temporary Skill Improvements, explain the niche past experience that gave you that specific Skill.
If a case becomes closed by fail or solving it and turning it in, you lose your temporary Skill Improvements.