Detective

[Time:: Episodic]
[Test:: Insight]

Insight Score:

At any point during an Episode, you can spend a Clue Point to ask one of the following questions:

Other questions may also be asked, but the GM may refuse to answer them. When asking unlisted questions, a GM may request a list of more questions than you can receive answers for, then only answer a subset of those questions.

Upgrade:

Take on a Case

[Time:: Episodic]

A creature in the area hires you to a case that will likely take 3 or more Episodes to solve. You can only have one active case. If you fail a case or want to drop it, you can gain a new case at the start of the next Episode by using this Ability.

If you complete case to the satisfaction of your customer, you will gain:

Allows you to use the "I used to be..." Ability.

I used to be...

[Time:: Episodic] [Target:: Self]
[Requires:: An open case]

Gain a temporary Improvement in two Skills of your choice (only fill their bubbles half-way to indicate this.) One of those Improvements must be placed in a Knowledge Skill. Use this Ability again to change out your temporary Skill Improvements for new ones.

If you Pass a Test using one of your temporary Skill Improvements, explain the niche past experience that gave you that specific Skill.

If a case becomes closed by fail or solving it and turning it in, you lose your temporary Skill Improvements.