-Class Abilities-

Alchemist

Mix up powerful concoctions to strengthen you and your allies or cripple your enemies.

Bard

Recommended Starting Ability: Inspiration or Dejection
Encourage teammates to success or discouraging your enemies into oblivion.

Devotee

Recommended Starting Ability: Heal or Smite
Become a holy warrior capable of healing your allies or take up the mantle of a paladin with an oath to to smite your enemies into dust.

Monk

Recommended Starting Ability: Exploitation
Experienced martial artist.

Oracle

Recommended Starting Ability: Foresight or Peek
A fortune teller and soothsayer.

Sorcerer

Recommended Starting Ability: Channel
Wield a more direct connection to source itself to unleash powerful magic.

Warrior

Recommended Starting Ability: Rage or Shrug
A master of weapon-based melee combat.

Witch

Recommended Starting Ability: Familiarity or Tapped Cast
A wielder of intuition to delve deep into the deepest corners of magic that others might be too afraid to venture into.

Wizard

Recommended Starting Ability: Arcane Research
A methodical student of magic theory and what makes magic "tick".