-Class Abilities-
Bard
Recommended Starting Ability: Inspiration or Dejection
Encourage teammates to success or discouraging your enemies into oblivion.
Monk
Recommended Starting Ability: Exploitation
Experienced martial artist.
Witch
Recommended Starting Ability: Familiarity or Tapped Cast
A wielder of intuition to delve deep into the deepest corners of magic that others might be too afraid to venture into.
Wizard
Recommended Starting Ability: Arcane Research
A methodical student of magic theory and what makes magic "tick".