Prophecy
Time: Episodic
Test: Mage Stat
Effect: Buff
Mage Stat Score determines how many Prophecies you get per Episode:
- [..6] Gain 2 Prophecies.
- [7..9] Gain 3 Prophecies.
- [10..] Gain 4 Prophecies.
You can spend those prophecies at any time to perform the following Free Reaction:
Time: Free Reaction Target: Any
Trigger: When you or someone else is about to take a course of action
Requires: 1 Prophecy
Effect: Knowledge
Choose one of the following Prophecy Madlibs. You will fill in each blank marked -A-
with one or two words or a proper noun. The GM will then do their best to fill in the blanks marked -B-
with one or two words or a proper noun. The GM will try to provide an answer that is helpful based on what is likely to come.
Possible Prophecy Madlibs:
- Watch for the color -A-, for it holds mostly -B-.
- If you want to -A-, then first you should -B-.
- To find the -A-, you must first turn to the -B-.
The GM will do their best to make the Prophecy come true at some point in the Episode.
Any unused Prophecies are discarded at the end of the Episode.