Exploitation

Time: Free Reaction Target: Self
Trigger: When a creature deals damage to you with an Ability that requires a Test
Effect: Buff

The face that was rolled on the die for the inciting creature's Test is now a Vulnerability Number for that creature. At any one time, you can have as many Vulnerability Numbers in effect as points you have spent into this Ability. This Ability can be used more than once per target and on as many targets as you'd like.

Prepare the following Free Reactions that Expire at the end of the Encounter:

Flurry of Blows

Time: Free Reaction Target: A creature with a Vulnerability Number in Melee Attack range
Trigger: When you Melee Attack a creature and roll their Vulnerability Number.
Effect: Attack

Deal 1 Solid/Blunt Damage to the target. (This counts as a separate attack.)

Patient Defense

Time: Free Reaction Target: A creature with a Vulnerability Number in Seeing Distance
Trigger: When the target creature rolls their Vulnerability Number on an Ability that would affect you
Effect: Defense

Gain a Resistance to the incoming Damage.
Gain an Advantage on any Saves for the triggering Ability.

Step of the Wind

Time: Free Reaction Target: Self
Trigger: When you Basic Attack a creature and roll their Vulnerability Number
Effect: Movement

Use the Dash Ability now without spending a Beat:

Dash

Time: Action Target: Self
Test: *Athletics
Effect: Movement

Gain your Movement and Movement Ranges for the Round a second time.

Your first use of Dash each Round does not require a Test. If you attempt to Dash a second time in the same Round, you must make an Athletics Test:

Rogue Upgrades:
Upgrades:
Deck

Time: Free Reaction Target: A creature with a Vulnerability Number in Melee Attack range
Trigger: When you Melee Attack a creature and roll their Vulnerability Number.
Effect: Debuff

The target must Pass an Edge Save or become Prone and gain 1 stack of Slowed.

Kockback

Time: Free Reaction Target: A creature with a Vulnerability Number in Melee Attack range
Trigger: When you Melee Attack a creature and roll their Vulnerability Number
Effect: Debuff

The target must Pass a Grit Save or be pushed Spitting Distance(4u) away from you.

Quivering Blows

Time: Free Reaction Target: A creature with a Vulnerability Number in Melee Attack range
Trigger: When you Melee Attack a creature and roll their Vulnerability Number for the third time this Encounter.
Effect: Attack

Mark the creature as Quivering.

Prepare the following Ability that Expires if this Ability is used again or if you end the current Episode:

Action

Time: Action Target: A creature that is Quivering at Any Distance
Effect: Attack

The Quivering target must pass a Grit Save or die. If they Pass their Save, they directly lose 2 points of Vitality.