Brew Jekyll's Infusion

Time: Montage Target: Your pack
Requires: 1 Obscure Good
Test: Tinkering
Effect: Item

You create a potion of the late great Dr. Jekyll. Roll Tinkering to determine the Item Grade, then add Jekyll's Infusion to your inventory:

Jekyll's Infusion

Use Item. Close range. Buff effect.
Worth: 1 Obscure Good

Consume as an Action:

Use Jekyll's Infusion

Time: Action Target: Self or a willing creature in Swinging Distance(1u)
Test: Tinkering
Effect: Buff

Target chooses one Exploration Stat to reduce by 1 for the rest of the Episode. The target then gains two Persistent Stacks of "Infused". The target loses one stack of Infused each time they gain Health or Vitality.

The target temporarily sets their Might to 4 and chooses whether to temporarily reduce their Artifice or Tuning by 1. These temporary effects end when the target is no longer Infused.

Item Grades:

  • [..6] As written.
  • [7..] The target can temporarily set their Might to 5 instead of 4.
  • [10..] The target can temporarily set their Might to 6 instead of 4.
  • [10!] :LiArrowUp:Ditto and doesn't have to temporarily reduce their Artifice or Tuning.