Charge
[Time:: Reaction] [Target:: Any in Swinging Distance.]
[Trigger:: You use Movement to travel Spitting Distance (or further) in a straight line toward the target]
[Effect:: Buff]
Perform a Melee Attack as a part of this Beat. When you Pass the Melee Attack Test, deal extra Damage to the target. The extra Damage scales based on how far you moved:
When you Fail the Melee Attack Test, you gain a stack of Vulnerable.
- Slowed. Gain a Disadvantage on your next Melee Attack if you are Slowed or using Improvised Movement.