2.5. Grapple

The Grapple Ability lets you inflict Status Conditions of your choice on someone, though they have decent chances of resisting your efforts. (See 3.7. Status Conditions.)

When you start your Grapple, you will choose a creature in Swinging Distance(1u). Your Test will then determine how many Status Conditions you can choose to try to inflict on your target. The target will roll a Save Test, modified by your Score in the usual way (if you got a High Score, they must roll with a Disadvantage. If you got a Low Score, the target can roll with an Advantage.) If their Save was a Success, they can then remove two of your chosen Status Conditions.

From the Appendix:

Grapple

Time: : Action Target: any in Swinging Distance(1u)
Test: Might Save: *Might or *Artifice
Effect: Attack, Control

Might Score:

  • [..6] You start with 1 effect choice.
  • [7..9] You start with 2 effect choices.
  • [10..] You start with 3 effect choices.
    Penalties:
  • Outsized. You have a Disadvantage for each Size your target is above your own Size. You can skip this Penalty if you choose 'Mount' as all your effect choices.

Choose from the following effects. You can choose each effect more than once:

  • Core Status. Inflict a stack of any Wound Condition except Unconscious. All stacks Persist as long as this grapple does, then they become Fleeting.
  • Mount. Inflict a stack of Mounted where you are the source. All stacks Persist as long as this grapple does, then they are instantly cleared.

If the target Passes their Might or Artifice Save, they can remove 2 of your chosen effects. The target can retry the Save at the end of each of their Turns. You can use a Reaction triggered by their Save to give the target a Disadvantage on the Save.

You can use this Ability again on an active target to add new effects to the grapple.

The grapple ends if:

While grappling the target:

  • You are Blunted against all but the grapple target.
  • If the target of your grapple moves, you can use a Free Reaction to use Movement from your next Turn to move with them (preventing the end of the grapple.)

Next Up: 2.6. Dodge, Shield, Recover