2.4. Basic Attack
You have three Basic Attacks: Melee Attack, Ranged Attack, and Magic Attack.
These three Abilities form the heart of most all the Damage you will deal in the game. Most Abilities that deal damage will use these Basic Attacks as a starting point, building on them by altering their Damage amounts, Damage Types, and adding other effects. For example, if you learn the Elemental Blast Spell and choose the "Frigid Bolt" Flavor, you can use your Elemental Blast to enhance your Magic Attack so it deals Fluid/Ice Damage and slows your target.
Melee Attack
Your Melee Attack is a great way to deal Damage at close range. The Melee Attack Test uses your Might Stat, so if you are more of a Rogue or Mage, this Ability might not do as much.
The Melee Attack, unlike the other Basic Attacks, can still deal Damage on a Low Score. This makes it more reliable than the Ranged Attack and the Magic Attack.
You will almost always want to Wield a weapon when you Melee Attack. Doing so will increase the Damage you deal by 1. You will generally want to pick up a Melee Weapon at Level 1. If you can roll a Melee Weapon of a higher Item Grade, you may even be able to gain other benefits to your Melee Attack, like greater reach or a chance to trip enemies.
The Melee Weapon has the "Wield" Item Tag. Item Tags are common sets of rules that Items reference as a short-hand. You can find all the Item Tags in the Item Tags List in the Appendix. The chapter on the 3.5. Wealth Box will also cover Item Tags in more depth. In short, the Wield tag limits you to the effects of using one Wield Item at a time.
Since a Melee Weapon increases your Damage by 1 at most, going in unarmed is generally still a viable strategy. If you use some of the Fighter Upgrades that you have gained from Leveling Up to improve the Damage output of your Melee Attack, then going in unarmed can even be a breeze.
From the Appendix:
Ranged Attack
Your Ranged Attack is like your Melee Attack, but your Ranged Attack does not deal any Damage on a Low Score. The Ranged Attack also has different Bonuses and Penalties and takes Rogue Upgrades instead of Fighter Upgrades.
Wielding a Ranged Weapon improves your Ranged Attack in the same ways that a Melee Weapon improves your Melee Attack.
If ever you find yourself unarmed, you can often still perform a Ranged Attack by throwing objects around you or throwing mundane objects from your pack. These count as an Improvised Weapon, which give you a +1 to Damage, but a Disadvantage on the Ranged Attack Test.
From the Appendix:
Magic Attack
The last of the Basic Attacks is the Magic Attack Ability. To use this Ability, you will need to know at least one Spell Ability.
Magic Attack deals 1 less Damage compared to the Ranged Attack, and its Damage Type is Fluid/Blunt Damage. You can increase its Damage by Wielding a Magic Weapon.
Of the three Basic Attacks, this one is the one most commonly built upon. Abilities like Elemental Blast and Planar Blast add effects to Magic Attack, changing its Damage Type or adding Status Conditions that it can inflict.
From the Appendix:
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