2.3. Item and Inventory Abilities
These next three Basic Abilities all deal with your inventory and the items in your pack. The chapter on the 3.5. Wealth Box will go over Wealth in more detail, but in summary, you pack will contain generic resources called "Goods" that represent generic loot you've gathered. These Goods come in 4 categories: General Goods, Grey Goods, Obscure Goods, and Fine Goods.
The Goods allow the GM to hand out rewards without providing specifics of what you got. These Goods also take the place of any money you would have otherwise had to have.
Whenever you need a concrete item to help you, you can spend your Goods using the Item Search Ability to turn those Goods into concrete items.
You can also use the Item Sell Ability to turn Items back into Goods. The Item Trade Ability allows you to swap one category of Good for another.
Item Search
At any time you can perform an Item Search to try to turn your amorphous Goods into concrete Items.
For example, if you needed a rope, you could use 1 General Good with the Item Search Ability to turn that Good into an rope. To do so, you would give up your 1 General Good, then roll your General Wealth Skill. The Score you get would determine whether you found the rope in your pack or not. As indicated in the "Improvised Items" section of the Item Search Ability, you'd need to get a Passing Score to gain a rope, otherwise you may find a frayed, weaker rope or no rope at all. The GM will set the difficulty of finding Improvised Items and will describe the results of your Item Search Tests.
Items in the Item List Appendix don't count as Improvised Items and will instead provide their own Score Ranges. Some Items from the Item List will come with weaknesses if you get a Low Score, while others will cause you to gain no Item at all.
The Item List organizes the Items into the 4 categories of Good: General Goods, Grey Goods, Obscure Goods, and Fine Goods. You will need to spend a Good that matches the category of the Item that you want.
From the Appendix:
Item Sell
If ever you wish to sell a concrete Item (turning it back into a Good) you can do so using the Item Sell Ability.
You will need to give up the Item before rolling the Item Sell Ability. If you Fail the Test, you will not get anything in return. The item was likely too damaged or flawed to turn a real profit. For all other Score Ranges, the Good(s) you regain will be of the same type that you used to create the Item in the first place. For Items from the Item List, you will gain their matching category of Good. If you cannot determine the category of Good, the GM will choose one that they think matches best.
From the Appendix:
Item Trade
If ever the 4 types of Goods in your pack become unbalanced and you wish to trade one type for another, you can do so using the Item Trade Ability. This Ability requires no Test, allowing you to exchange Goods at the listed exchange rates.
From the Appendix:
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