1.4. Card Mechanics

The "Location Deck" consists of a regular deck of playing cards. Treat 'Ace' cards as a 1, Jacks as an 11, Queens as a 12, and Kings as a 13.

Each suit correlates with one or two of the Damage Types (for more on Damage Types, see 1.6. Damage):

All face cards correlate with Planar Damage.

The two Jokers in the deck are wilds. When a Player uses a Joker, they can choose how to resolve it as any other card.

Location Card Setup

When you arrive at a brand new area and Location, the GM will draw and place, for all to see, two Location Cards. These two cards abstractly represent strategic features and elements of the area.

Whenever you move to a new, adjacent Location, the GM will draw a single new Location Card instead of two. This new card can replace either Location Card in-play.

Using Location Cards

Depending on which Class you choose, you may be able to use the Location Cards in-play to empower your Abilities. That said, both PCs and NPCs alike will share the same set of active Location Cards, so they can be difficult to rely on and can cause a situation to quickly swing in or out of your favor.

Whenever an Ability lets you "use" a Location Card, you can choose either of the two Location Cards. The GM will place the chosen Location Card into the discard pile then draw a new card, placing it for all to see. The discarded card and the new card will often both affect the Ability that used it, for better or for worse.

Note: Less than half the Classes use Location Cards and of those, you can often avoid the Abilities that require the mechanic. As such, it's easy to avoid dealing with this mechanic if you'd prefer to play a more simple game.

Fixed Location Cards

For most Locations, the GM will randomize the new Location Card(s). In rare cases, a Location may be prominently tied to a particular feature in the area. This often comes when features correlate with the Damage Type of a Location Card or a danger level on a Location Card. When encountering such a Location, the GM may set one of the Location Cards to be a hand-picked "Fixed Location Card".

Fixed Location Cards are more common in boss fights and climactic moments.

Whenever you use a Fixed Location Card to empower an Ability, the GM will still draw a new card, which you will use for your Ability, as normal, but once you have finished resolving the Ability, the GM will discard the newly drawn card instead of the Fixed Location Card.

When you encounter powerful foes, they will often make use of the Fixed Location Card to unleash powerful attacks. If, somehow, you can interrupt or destroy the feature behind a Fixed Location Card, the GM may discard the Fixed Location Card, cutting off the enemy's strength.

GM Note: Optional Rule: Player Fixed Location Cards

In the rare event that a Player creates a prominent feature, like catching a forest on fire or flooding a cavern, the GM may introduce a Fixed Location Card to represent the feature.

For a Player's Fixed Location Card, the GM will generally draw random cards until they find a card that somewhat matches in Damage Type. This effectively randomizes the number on the card rather than making the GM choose one.

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