Old Evade

Time: Action Target: Self
Effect: Buff

Gain two Persistent Stacks of Evasive. You can lose Stacks of Evasive in the following ways:

While Evasive:

Subtle Ability

Time: Free Action or Free Reaction Target: self
Trigger: A creature uses Movement or starts an Ability
Test: Subtlety

Choose an Ability or improvised act to start now as your Subtle Ability (using a Beat, if it requires one.)

The chosen Subtle Ability will have extra effects when it takes effect, as determined by your Subtlety Skill Score:

Regardless of your Score, you will also lose a stack of Evasive if your Subtle Ability deals Damage to a creature.

Your chosen Subtle Ability will take effect according to its Ability Time:

Bonuses

Penalties

Sneak

Time: Free Action or Free Reaction Target: Self
Trigger: A creature uses Movement or starts an Ability
Test: Sneaking
Effect: Movement

Use Movement to move in unseen or obscured ways. If used as a Free Reaction, you can spend unused Movement from your previous Turn.

Sneaking Score:

Bonuses

Penalties

Hide

Time: Free Action or Free Reaction Target: Self
Trigger: *A creature uses Movement, chooses you as the target of an Ability
Test: *Hiding Skill
Effect: Defense

Hiding Score:

A creature can use a Beat to Search for you, forcing you to use this Ability. The Hiding Test becomes a Contest against their Analysis Score. Lose the Contest and you lose two stacks of Evasive. Win the Contest, but Fail the Test and you will loose one stack of Evasive.

Bonuses

Penalties

Basic Ability or Fighter Upgrades:
Basic Ability or Rogue Upgrades:
Basic Ability or Mage Upgrades:

Example Covert Operation

Examples: Sneaking through a goblin camp.

The party is sneaking through a goblin camp with 6 goblins in it. The game is in the Freeplay phase.

  • Each player used Old Evade and has 2 stacks of Evasive.
  • Two goblins are on watch and have one stack of Alert, while all others have no stacks of Alert.
  • Each player uses Sneak to try to get by the 3 goblins.
  • Most players Pass the Test, but #Alice Fails, causing her to lose a stack of Evasive and causing the nearest goblin to gain a stack of Alert.
  • The GM announces that a goblin stops whittling for a moment, then returns to his spear-making.
  • The players take a path past 1 more goblin, one of the half-Alert guards. The players roll Sneak again. This time #Carol Fails, losing her final stack of Evasive.
  • The goblin with two stacks of Alert says "What's that!?" The GM announces that each player has one more Turn before the goblins take a turn.
  • The players all choose to try to find hiding places. #Alice and #Carol go Prone in the tall grass while #Bob jumps behind a bush.
  • Because #Bob used Movement to find his hiding place, and he is still in Shooting Distance(16u), #Bob must make another Sneaking Skill Test. #Bob fails the Test. Since one of the goblins was already at two stack of Alert, #Bob loses his Evasive status.
  • The GM announces the start of an Encounter.

Now an encounter has started. Below is an example of encounter stealth.