Sneak Move
Time: †Action or †Reaction Target: Self
Trigger: A creature uses Movement or starts an Ability while you are Evasive
Test: Sneaking
Effect: Movement, #Sneaky
† While you are Evasive, this Ability does not require a Beat.
Use Movement to move in unseen or obscured ways. If used as a Reaction, you can spend unused Movement from your previous Turn.
- [..6] Lose one Stack of Evasive. The nearest foe gains a stack of Alert. If used as a Free Reaction against a triggering Action, Free Action, Reaction, or Free Reaction, resolve your movement after the triggering Ability's effects.
- [7..9] Your Movement doesn't trigger reactions. When used as a Free Reaction against a triggering Ability, resolve your Movement before the triggering Ability's effects. (Your Movement can make you an invalid target for a triggering Ability.)
- [10..] :LiArrowUp:Ditto, and gain one Stack of Evasive.
Bonuses: - Distant. If no foes are in True Shooting Distance(16u), you automatically get a High Score on the Sneaking Test.
- Unseen. If you have at least half cover from all foes, you have an Advantage on the Sneaking Test.
Penalties - Close. If a foe is within Spitting Distance(4u), you have a Disadvantage on the Subtlety Test.
Basic Ability or Fighter Upgrades:
- Dashing(1).
- On a Passing Score, you can use Dash as a part of Sneak (Dash still requires a Beat.)
- Dashing(2). Requires Level 5.
- On a Passing Score, you can use Dash twice as a part of Sneak (each Dash still requires a Beat.)