Sneak Attack
Time: Action† or Reaction† Target: self
Trigger: A creature uses Movement or starts an Ability
Requires: Evasive status
Test: Subtlety
Effect: #Sneaky
† While you are Evasive, this Ability does not require a Beat. (Your chosen Subtle Act's Beat cost will remain unchanged.)
Choose an Ability (or improvised act) to start now as your Subtle Act (also spending a Beat for that Ability, if it requires one.)
The chosen Subtle Act will have extra effects when it takes effect, as determined by your Subtlety Skill Score:
- [..6] Lose a Stack of Evasive. The nearest foe gains a stack of Alert.
- [7..9] :LiArrowUp:Ditto and :LiArrowDown:Ditto.
- [10..] Targets of your Subtle Act have a Disadvantage on Saves and take 1 extra Damage, if the Ability deals Damage.
Bonuses - Distant. If no foes are in True Shooting Distance(16u), you automatically get a High Score on the Subtlety Test.
- Quiet. If the chosen Subtle Act has the Quiet effect tag, you have an Advantage on the Subtlety Test.
- Silent. If the chosen Subtle Act has the Silent effect tag, you automatically Pass the Subtlety Test.
Penalties - Loud. If the chosen Subtle Act has the Loud effect tag, you have a Disadvantage on the Subtlety Test.
- Damaging. If the target takes Damage, they gain two stacks of Alert.
Your chosen Subtle Act will take effect according to its Ability Time:
- Action, Free Action, Reaction, or Free Reaction.
- Slow Action.
- It takes effect at the start of your next Turn.
Basic Ability or Fighter Upgrades:
- Opportune.
- This Ability also does not require a Beat when used against a creature that is starting movement that will take them out of range of your Melee Attack. (This Upgrade does not affect the Beat cost of your chosen Subtle Act.)
Basic Ability or Rogue Upgrades:
- Powerful(1).
- On a Passing Score, Subtle Act chosen Ability deals another 2 Damage (3 extra Damage.)
- Powerful(2). Requires Level 5.
- On a Passing Score, Subtle Act chosen Ability deals another 2 Damage (5 extra Damage.)
- Powerful(3). Requires Level 10.
- On a Passing Score, Subtle Act chosen Ability deals another 2 Damage (7 extra Damage.)