Dash
Time: Action Target: Self
Test: *Athletics
Effect: Movement
Double the Distance for your Movement Styles until the end of your Turn.
If you attempt to Dash a second time in one Round, you must make an Athletics Test:
- [..6] Gain a stack of Slowed (immediately halving your Movement.)
- [7..] Increase the Distance of your Movement Styles again by half their current max (effectively tripling those Distances for the Round.)
Basic Ability or Rogue Upgrades:
- Speedy(1).
- Gain an Advantage on the Test.
- You can use your Rogue Stat instead of your Athletics Skill on the Test.
- Speedy(2).