Animate
[Time:: Slow Action]
[Target:: An object in Shooting Distance that is of Medium Size or smaller]
[Requirements:: #Chants, #Motions] [Components:: Health and Vitality]
[Test:: Mage Stat Concentrating]
[Effect:: Animation]
- [..6] No effect.
- [7..9] The object becomes animated.
- The object acts on your Turn in an Encounter and has only 1 Beat per Round. The object can be issued and re-issued simple commands magically. You can tell it exactly where to walk and what to do or give it generic tasks, such as mop this room or keep delivering buckets of water. The servant will follow all tasks to completion.
- It remains animated until this Spell Ability ends or it reaches 0 Vitality at which point it reverts to its previous form and cannot be animated again for 1 hour.
- It uses the following creature block:
[Dodge:: 1] [Health:: 1] [Vitality:: 1]
[Size:: Tiny]
[Tags:: Construct]
[Movement:: Walk 4, Jump 2]
[Deception:: 0] [Insight:: 0] [Sincerity:: 0]
[Might:: 0] [Artifice:: 1] [Tuning:: 0]
[Skills:: +4 Hiding]
[Resistances:: Ethereal] Fluid/Caustic Damage
[Immunities:: Blinded], Charmed), (Immunities:: Deafened), (Immunities:: Exhausted), (Immunities:: Frightened), (Immunities:: Stunned), and (Immunities:: Bloodied
Abilities
[Beats:: 1]
-- No Default Abilities --
- [10..] All the effects of a Mixed Score and you can choose 1 Add-On:
- Dexterous. The servant grows small arms and/or legs. (Helpful if no parts could otherwise feasibly be arms or legs, like when animating a rock.)
- Burrowing. The servant can Burrow 1.
- Climbing. The servant can Climb 3.
- Jumping. The servant can Jump 3.
- Swimming. The servant can Swim 3.
- Dangerous. Choose Solid/Blunt Damage or Solid/Sharp Damage and gain the following attack Ability for your servant:
[Time:: Action]
[Target:: any in Swinging Distance]
[Effect:: Solid/Blunt Damage]
Roll +1
:
- [..6] No Effect.
- [7..9] Deal 1 Damage of the chosen Damage Type.
- [10..] Deal 2 Damage of the chosen Damage Type.
- Magic Item. If you target a magical object, the object will not be under your control and will instead have a mind and personality of its own for the duration.
- Takeover. If the object is held or controlled by another creature, you have two Disadvantages on the roll and a Failing Score means this spell has no effect. An animated object held by a creature at the time of animation is Held by that creature.
- Attached. If the object is attached to or a part of another object, it remains in that state and may be unable to move.
- Amalgamous.
- You can animate many tiny objects (like coins, sticks, or rocks) or a loose, or thick substance (like dirt, mud, or goop) as one servant in a somewhat humanoid or quadrupedal form. The servant can pass through cracks and spaces that its original form would be able to pass through.
- Durable.
- Your servant starts with 5 Health.
- Levitating.
- Your servant can Levitate 3.
- Unseen.
- You can target an empty location. This will create an invisible humanoid in that open location that still has the same creature block above, but counts as being under the effects of the Invisibility Spell. (Helpful for when there are few helpful objects nearby or when you want your servant to go unseen.)