Falling
Falling
If you are falling less than 3u, you are fine and can ignore the fall.
If you fall 3u or more, but less than 10u, you can use 1 Beat on your turn before the fall, and its Damage, is resolved.
If you fall 10u or more, you can take an entire Turn before the fall's Damage is resolved.
At the end of your Turn, you will fall up to 100u worth of distance. If you hit no surfaces, the fall calculation for how may Beats you can use on your next turn is repeated. You would then fall another 100u and so on, until you have a turn where you are falling less than 100u, at which point you will hit the ground and take 100 Solid/Blunt Damage. A distance of 100u is considered your terminal velocity, meaning you will never suffer more than 100 Solid/Blunt Damage from a fall.
Since a fall is resolved on your Turn, there is a chance others can save you by taking action before your Turn comes. If ever you wish to catch another character, each of you will take only half of the total fall Damage, rounded down.
There are also many spells and some items, like the net, that can also help you catch, or slow down, a falling character.