Damage Type

Damage Type is a way of categorizing damage based on how it would interact with armor, the body, the mind, and even the soul.

All damage is categorized using a Major Damage Type and a Minor Damage Type.

The Major Damage Types are: Solid, Fluid, Ethereal, and True.
The Minor Damage Types are: Blunt, Sharp, Shock, Fire, Ice, Caustic and Planar.

Generally speaking, the Major Damage Types can be thought of as follows:

Below is a chart that provides basic examples of descriptions of what each Major/Minor combination might represent in your travels. (Not all combos are represented here. Your GM may use other combos or create a new Minor Damage Type altogether.)

Solid Fluid Ethereal
Blunt Blunt weapons, blunt projectiles Shockwaves, Crushing Gravity Psychic slams, Charms, Silvered blunt weapons vs ghosts
Sharp Sharp weapons, sharp projectiles Sandstorms, Bees Psychic stabs, Insults, Silvered sharp weapons vs ghosts
Shock Lightning Strikes Psychic shocks, Paralyzing traumas
Fire Meteors Flames Radiance
Ice Solid chunks of ice Ice beams, cold auras Void Influences, Fears, Dementias
Caustic Acids Poisons Necrotics
Planar Planar instabilities Temporal or Spacial inconsistencies Fey influences, Manias