Magic Head
[Time:: Slow Action]
[Target:: An empty space in Spitting Distance]
[Requirements:: #Chants, #Motions] [Components:: Health and Vitality]
[Test:: Mage Stat Concentrating]
This Spell Ability takes effect regardless of Score.
Conjure forth a spectral Magic Head:
- You can spend a Beat to take full control of the head and switch from your senses to those of the Head, as if your head were where the Magic Head was. While controlling the Head, you cannot perceive through your own senses.
- The Head acts on your Turn using your Beats.
- While you are not fully controlling it, the Head can be issued and re-issued simple commands magically. You can tell it exactly where to fly and what to do or give it generic tasks, like speak these words or patrol this area and shout if you see something. The Head will follow all tasks to completion.
- The Head remains until this Spell Ability ends or it reaches 0 Vitality, at which point it vanishes from existence.
- It uses the following creature block: