Magic Hand
[Time:: Slow Action]
[Target:: An empty space in Spitting Distance]
[Requirements:: #Chants, #Motions] [Components:: Health and Vitality]
[Test:: Mage Stat Concentrating]
This Spell Ability takes effect regardless of Score.
Conjure forth a spectral Magic Hand:
- The Hand acts on your Turn using your Beats.
- The Hand can be issued and re-issued simple commands magically. You can tell it exactly where to fly and what to do or give it generic tasks, like hold this item or keep moving gold from one corner of the room to another. The Hand will follow all tasks to completion.
- The Hand remains until this Spell Ability ends or it reaches 0 Vitality, at which point it vanishes from existence.
- It uses the following creature block:
Magic Hand Creature
- Numerous(1).
- You can create a second Hand with every casting of this spell. (At 5 Hands you have a Spitting Distance Swarm, at 10 Hands you have a Throwing Distance Swarm)
- Numerous(2).
- You can create a third Hand with every casting of this spell.
- Quick.
- Can instead be cast with an Ability Time of Action.
- Slapping.
- Your Magic Hands gain the following Abilities:
Slap.
[Time:: Action] [Target:: Any creature in Swinging Distance]
[Test:: -1] [Save:: Edge]
- [0!] Miss. No Effect.
- [..6] Can inflict 1 Blunted.
- [7..9] 1 Solid/Blunt Damage. Can inflict 1 Blunted.
- [10..] 2 Solid/Blunt Damage. Can inflict 1 Blunted.
- [10!] 4 Solid/Blunt Damage. Can inflict 1 Blunted.