Illusion
[Time:: Action] [Target:: *Various in Shooting Distance]
[Requirements:: Motions] [Components:: Health and Vitality]
[Test:: Mage Stat Concentrating]
[Duration:: Concentration]
Regardless of your Mage Stat Score, this Ability takes effect.
Choose one of the following harmless effects patterned off the five senses:
- Sight. Target a Large (or smaller) empty location. Create a visual projection in the target location. The illusory image must be static (non-moving.) It produces no other sensory effects other than visual ones. Physical interaction with the projection reveals it to be an illusion.
- Sound. Target a location. Create a sound that is Quiet, Noisy, or , Loud. The sound can be any sound, noise, pattern of noise, etc. This sound can be affixed to a surface and track any movements of that surface.
- Smell. Target a location. Create a smell or pattern of smells that can be smelled within Spitting Distance of the targeted location. This smell can be affixed to a surface and track any movements of that surface.
- Taste. Target an object, substance, etc. Alter the flavor of the target.
- Touch. Create a subtle sensation on a target patch of skin that spans an area no larger than your Character's hand. The sensation could be any touch sensation -- like a breeze that's not there, temperature changes that aren't real, the feeling that you've been tapped on the shoulder, the tickle of a bug crawling on you, etc.
Any creature affected by an illusion can spend a Beat to perform an Analysis Test on an Illusion affecting them. If the Pass the Test, they know it is an illusion and the illusion becomes perceptively transparent to them and they can choose to detach any illusions attached to them. Depending on your Mage Stat Score the creature makes the Test with the following modifications:
- [..6] No modification.
- [7..9] The creature performs the Test with a Disadvantage.
- [10..] The creature performs the Test with two Disadvantages.
- Animated.
- When creating a "Sight" effect, the projected image can be animated and moved to new locations. You must specify the full course of activity upon creating the illusion or use an Action to update it.
- When creating a "Touch" effect, the sensation can move across target's skin.
- Disguise(1).
- When creating a "Sight" effect, you can affix it and its shape to a creature or object in range. If the object or creature moves, the illusion will animate and move to match. This Upgrade can be used to disguise yourself, another creature, the text on a page, the cover and contents of a book, the colors and images of a flag, etc. If your target is unwilling, they can avoid the effect by Passing an Edge Save
- Multifaceted(1).
- When creating an illusion, you can choose up to two different effects from the effects list instead of just one.
- Multifaceted(2).
- When creating an illusion, you can choose up to three different effects from the effects list.
- Multifaceted(3).
- When creating an illusion, you can choose any number of different effects from the effects list.
- When used with the Animated Upgrade, you can create a perfect illusory duplicate of yourself or another creature. If the illusory duplicate is within Swinging Distance of the creature it is based on, that creature gains an Advantage when using the Dodge Ability. Getting a Low Score on the Dodge Ability will reveal the illusory duplicate, making it transparent to the attacker.
- Larger(1).
- When creating a "Sight" effect, the image can be Huge.
- When creating a "Touch" effect, the sensation can affect up to half the target's body.
- Larger(2).
- When creating a "Sight" effect, the image can be Gargantuan.
- When creating a "Touch" effect, the sensation can affect up to the target's entire body.
- Targeted(1).
- When creating an effect, you can choose a creature in Shooting Distance that will become the sole target of the Illusion. No other creatures will experience the effect. If the target of a "Sight" illusion touches the illusion, they do not immediately know it to be fake but must perform the Analysis Test described above without spending a Beat to do so. If they Fail the Test, they suffer 1 Ethereal/Sharp Damage and must find some way to justify the outcome in their own mind, refusing to believe the illusion is fake. For example, if a creature falls through an illusory bridge, they may justify that they slipped or were pushed off. If the creature touches illusory lava, is attacked by an illusory weapon, or some other danger, the justification may simply be that the damage they took was from the illusory danger.
- Targeted(2).
- Damage dealt by your illusions is increased to 2.
- Targeted(3). Requires level 5
- Damage dealt by your illusions is increased to 3.
- Targeted(4). Requires level 10
- Damage dealt by your illusions is increased to 4.