Illusion
Time: Action Target: *A Sphere Shape in Shooting Distance(16u) that extends out a Swinging Distance(1u)
Requirements: #Motions Components: Health and Vitality
Test: Mage Stat Concentrating
Effect: Deception
Regardless of your Mage Stat Score, this Ability takes effect. The illusion remains fixed at the target location or you can attach it to a surface, allowing it to move as if glued to that point on the surface. The illusion can be any size or shape up to a Sphere Shape with a Swinging Distance(1u) radius. The illusion lasts as long as this Spell lasts.
Choose one of the following harmless effects patterned off the five senses:
- Sight. Create a visual projection in the target location or attached to the target surface. The illusory image is static (not-animated.) Any action that would cause a creature to pass through the projection reveals it to be an illusion, making the creature no longer affected by this instance of this Ability.
- Sound. Create a sound that emanates from the targeted point. You can limit the sound to the Sphere Shape or you can make it behave like any other Quiet, Noisy, or , Loud sound. The sound can be any noise, pattern of noise, etc. that is 1 minute or less in run-time (or loop-time.) This includes speech, music, creature noises, etc.
- Smell. Any creature who's nose passes through the Shape can smell an odor of your choice.
- Taste. Any creature who's tongue passes through the Shape can taste a flavor of your choice. When attached to a surface, you can flavor all parts of that object that fit within the Shape, optionally replacing its existing flavors.
- Touch. Any creature that passes through or touches the Shape feels a subtle sensation on their skin. The harmless sensation could be any touch sensation -- like a breeze that's not there, temperature changes that aren't real, a tap on the shoulder, the tickle of a bug crawling on you, etc. When attached to a surface, the sensation can, optionally, trigger when a creature touches the surface or any other part of the object you chose within the given Shape.
Any creature affected by an illusion can spend a Beat to perform an Analysis Test on the Illusion affecting them. If they Pass the Test, they know it's an illusion and the illusion becomes perceptively transparent to them and they can choose to detach any illusions attached to them.
Bonuses:
- Realistic. If you get a High Score on the Mage Test, all Analysis Tests triggered by this Ability are at a Disadvantage.
Upgrades:
- Bigger(1).
- When creating a "Sight" effect, the image can be Huge.
- When creating a "Touch" effect, the sensation can affect up to half the target's body.
- Bigger(2).
- When creating a "Sight" effect, the image can be Gargantuan.
- When creating a "Touch" effect, the sensation can affect up to the target's entire body.
- Disguise.
- If the target of the following effect is unwilling, they can avoid it by Passing an Edge Save. When attaching an illusion to a creature or object, you can attach it in a way that allows the creature or object to "puppet" the illusion. The illusion then changes shape and moves to track the creature or the object it's attached to. Additionally, a target creature that fits fully within the Shape of this Ability can look one Size smaller or larger, its original form becoming imperceivable. If the target creature or object lacks the form needed to properly puppet the illusion, the illusion's movements may look unnatural and moving may reveal the illusion, making it no longer affect creatures that saw the unnatural movements. For example, if an illusory creature has more limbs than the creature puppeting it, the extra limbs may remain unnaturally stiff and other creatures gain an Advantage on their Analysis Test if they see the unnatural movement. When disguising an object, the motion of the object puppets the illusion as well. For example, you can alter the text on a page, the cover and contents of a book, the colors and images of a flag, etc. and the illusion will bend and move with the target it's disguising.
- If you have unlocked the "Greater(1)" Upgrade:
- Greater(1).
- When creating an illusion, you can choose up to two different effects from the effects list instead of one.
- Gain one more effect option:
- Animated. While you can see the illusion and are in Shooting Distance(16u) of it, you can animate and change the illusion's Shape, location, attached status, and sensory effects however you see fit. Alternatively, you can specify a routine that is up to 5 minutes long that the illusion will follow or repeat without you there. The illusion cannot think and cannot react to inputs or events around it. Below are examples for each sensory effect:
- Animating "Sight" allows the image to walk, move its mouth, appear to bubble and boil, etc.
- Animating "Sound" allows the sounds to move around or play a songs and speeches that are a longer length of 5-minute.
- Animating "Smell" allows the smells to move and change over time, like from the musk of a creature to the smell of blood.
- Animating "Taste" allows the taste to shift and change over the course of the routine, like from the taste of fruit to the bitter taste of poison.
- Animating "Touch" allows the targeted area to move or change. With further upgrades, this can allow touch sensations to line up with when a "Sight" effect. Doing so can remove the immediate failure of passing through a visual illusion, as you can give the target creature a sense of having touched or broken through the object.
- Animated. While you can see the illusion and are in Shooting Distance(16u) of it, you can animate and change the illusion's Shape, location, attached status, and sensory effects however you see fit. Alternatively, you can specify a routine that is up to 5 minutes long that the illusion will follow or repeat without you there. The illusion cannot think and cannot react to inputs or events around it. Below are examples for each sensory effect:
- Greater(2). Requires Level 7
- When creating an illusion, you can choose any number of different effects from the effects list.
- You can combine all effects to create an Illusory Creature. Choose a creature that fits in the target Shape. The creature uses its stat block with the following changes:
- The Illusory Creature has 1 Beat per Round and acts on your Turn, provided it's within line-of-sight of you.
- The Illusory Creature has no physical effect on the world.
- Whenever the Illusory Creature uses an Ability from its Creature Sheet, it's changed in the following ways:
- Any Ability Test uses your Mage Stat instead of the stat or skill listed.
- Any Damage dealt by the Illusory Creature instead deals 1 Ethereal/Sharp Damage (as the damage is in the mind of the targeted creature.)
- Ignore all other effects of the Ability.
- All targets of the Ability then perform an Analysis Skill Test. If they Pass the Test, the Illusory Creature becomes transparent to them and they are longer affect by it. If they Fail the Test, you can, optionally, inflict a stack of Frightened on the target with the Illusory Creature as the source.
- Creatures that target an Illusory Creature with an Ability and get a High Score know the Illusory Creature to be fake and are no longer affected by it. Abilities that target the Illusory Creature do not affect it in any other way.
- When creating an Illusory Hazard, you can make the illusion strong enough to deal Damage by adding the Touch option alongside one of the other sensory options:
- Choose a Damage Type that matches the Illusory Hazard (For example, a visual of a sword could pair with Solid/Sharp Damage, a patch of lava could pair with Solid/Fire Damage, the smell of poisonous vapor could pair with Fluid/Caustic Damage, etc.)
- A creature that experiences the Touch effect must Pass an Analysis Test or suffer 1 Ethereal/Sharp Damage. The creature perceives the Damage to be that of your chosen Damage Type.) If the creature Passes the Test, they instead take no Damage. If the creature gets a High Score on the Test, the illusion becomes transparent to them and no longer affects them.
- Targeted(1).
- When creating an effect, you can choose a creature in Shooting Distance(16u) that will become a Delusional Creature and the sole target of the Illusion. No other creatures will experience the effects of the Illusion. The Delusional Creature is also affected in the following ways:
- Increase Damage inflicted by this Ability onto a Delusional Creature by 1.
- If a Delusional Creature would become unaffected by the Illusion without having made a Test (like when touching an image) the Delusional Creature must instead Pass an Analysis Test to become unaffected. If the target creature Fails the Test, they rationalize the illusion's continued existence. For example, if a creature falls through an illusory bridge and fails the resulting Test, they must justify that they slipped, got pushed, etc.
- When creating an effect, you can choose a creature in Shooting Distance(16u) that will become a Delusional Creature and the sole target of the Illusion. No other creatures will experience the effects of the Illusion. The Delusional Creature is also affected in the following ways:
- Targeted(2).
- You can target and create 1 more Delusional Creatures (2 total.) They both experience the same illusion.
- Targeted(3).
- You can target and create 2 more Delusional Creatures (4 total.) They experience the same illusion.
- Increase the Damage inflicted by this Ability onto a Delusional Creature by 1.
- Delusional Creatures must get a High Score