Elemental Blast
[Time:: Action] [Target:: Any in Throwing Distance]
[Test:: Mage Stat Strained]
[Effect:: Attack]
Flavors (Choose 1):
- Acidic Bolt.
- Electric Bolt.
- Deals Fluid/Shock Damage. If the target's Shield is greater than 0, they must make an Edge Save or the target becomes Stunned. This Flavor can be used at Swinging Distance without Disadvantage.
- Fiery Bolt.
- Deals Fluid/Fire Damage. Lights flammable things on fire if they are not being worn or held. You can also summon forth the fire and safely hold in in your hand for 2u of bright light and 2u of dim. The fire can be held and thrown later as an Action or dismissed as a Free Action. This Flavor comes with the Lingering(1) Upgrade.
- Frigid Bolt.
- Deals Fluid/Ice Damage. The target must make a Grit Save or gain 1 stack of Slowed. Creatures killed by this Ability with the Amplified (3) Upgrade become frozen statues until thawed. This Flavor can be used in Swinging Distance without Disadvantage.
- Poisonous Bolt.
- Deals Fluid/Caustic Damage. If the target's Shield is at 0, they must make a Grit Save or gain your choice of 1 stack of Bloodied or 1 stack of Blunted.
- Thunderous Bolt.
- Deals Fluid/Blunt Damage. Removes your Sneaky status and is Loud. If the target is made of inorganic material such as rocks, minerals, glass, or metal it gains 2 stacks of Bloodied. These stacks of Bloodied can be cleared or prevented by inflicting a stack of the Silenced on the target using a Spell Ability.
Summon forth a bolt of elemental energy. Perform an Attack Test that deals a base of 1 Damage (Damage Type based on Flavor.) On a Passing Score, you gain a stack of Strained.
All Shape Upgrades are optional. Only one Shape Upgrade can be used at a time.
- Amplified(1). Requires Level 5.
- Increase base Damage by 1.
- Amplified(2). Requires Level 10.
- Increase base Damage by 1.
- Chaos.
- Far.
- You can target a creature in Shooting Distance.
- Far.
- You can target a creature in Sniping Distance.
- Lingering. Requires Level 7.
- Versatile(1).
- Versatile(2).
- Beam Shape. Requires Level 10.
- Emit a beam, targeting a straight line that extends out a Shooting Distance. Every creature touching the line when this Ability takes effect becomes a target.
- Cone Shape(1). Requires Level 5.
- Emit a blast, targeting a 45-degree cone that extends out a Spitting Distance from you. Every creature touching the cone when this Ability takes effect becomes a target.
- Cone Shape(2). Requires Level 10.
- The cone shape can now extends out a Throwing Distance.
- Sphere Shape(1). Requires Level 5.
- Target a location in Shooting Distance. Every creature in True Swinging Distance of the target point at the time this Ability takes effect becomes a target.
- Sphere Shape(2). Requires Level 10.
- The sphere shape now affects all creatures a Spitting Distance away from the target point.