Bend Earth
[Time:: Action] [Target:: Up to a Medium Sized patch of earth in Shooting Distance]
[Components:: Health and Vitality]
[Test:: Mage Stat Concentrating]
Regardless of your Mage Stat Score, this Ability takes effect.
Control a patch of earth (includes dirt, sand, or stone) that fits in a 1u cube or smaller within your vision range.
This Ability can also be flavored to work with plant-based manipulations.
You can manipulate the earth in one of the following ways. Some of the options require Focus:
- Move.
- You can move up to a cube of loose dirt or stones up to 1u along a surface, provided there are no creatures or objects larger than a 1u cube on top. Moving earth in this way doesn't have enough force to cause damage. Objects that fit within the 1u cube on top of the earth being moved can be carried to the new location, or be left in-place. A creature that fully fits within a 1u cube on top of the earth being moved can optionally attempt a Dexterity Save to try to stay in their previous location. If the earth being moved is being climbed by a creature, they must succeed an Athletics Test or slide down the wall 2u. Creatures that can Climb automatically succeed all Tests to keep from being moved.
- Difficult Terrain. Focus.
- Animate. Focus.
- You can create shapes and earthy colors in the dirt or stone. These can be animated to create moving scenes. (Examples: etch the word "run" into stone, paint an animated scene of a mammoth being chased by hunters.)
All changes made with the above Focus options stay in effect only while your Focus is maintained. As an Action, you can change an ongoing Focus effect without rerolling Focus.
- Earthshaper. Requires Level 5.
- You gain several new options for the Ability:
- Shape Earth. Focus.
- You can call forth or shape up to a 1u cube of earth to form a solid object that is attached to a solid surface within range. This Ability fails if there are any creatures in the way. The earth can be shaped however you would like, forming a chair or a set of stairs, etc. If your Focus is lost, the effect ends, returning things to their previous state.
- Create Handholds. Focus.
- You can create handholds on a 1u patch of wall, allowing anyone to climb it without an Athletics Test and without spending additional movement. As an Action you can spread this patch to another 1u square without requiring a new Focus.
- Magic Stones. Focus.
- You can summon up to 3 magic stones. A Ranged Attack can be made with the stones that deals 3 Solid/Blunt Damage. The stone vanishes in a bursts of dust upon hitting a target and cannot be used again. The stones also vanish if your Focus is lost.
- Shape Earth. Focus.
- You gain several new options for the Ability:
TODO: Make these their own spell?
- Tremors(1). You gain one new option for the Ability that does not require Focus:
- You cause a tremor that targets all creatures (other than you) standing on a surface within 10ft of you. Each target must succeed a Dexterity Save or take 1 Solid/Blunt damage, be knocked Prone, and gain 1 stack of Slowed.
- Tremors(2). Req Level 10. You gain one new option for the Ability that does not require Focus:
- You cause a tremor that targets all creatures (other than you) standing on a surface within a 30ft range of a point you choose within 24u of you. Each target must succeed a Dexterity Save or take 4 Solid/Blunt damage, be knocked prone, and gain 1 stack of Slowed. The surfaces targeted by the Ability also becomes Difficult Terrain that would takes 1 min per 5ft to clear by hand.