Survivor
[Time:: Free Reaction] [Target:: Self]
[Trigger:: When you start your Turn with 2 Vitality or less]
[Effect:: Healing]
Gain one Vitality (also clears a Wound.)
- Resilient.
- Gain a Reaction Trigger:
[Trigger:: When you start your turn with 4 Vitality or less.]
- Gain a Reaction Trigger: