Exploitation

[Time:: Free Reaction] [Target:: Self]
[Trigger:: When a creature deals damage to you with an Ability that requires a Test]
[Effect:: Buff]

The face that was rolled on the die for the inciting creature's Test is now a Vulnerability Number for that creature. At any one time, you can have as many Vulnerability Numbers in effect as points you have spent into this Ability. This Ability can be used more than once per target and on as many targets as you'd like.

Prepare the following Free Reactions that Expire at the end of the Encounter:

Flurry of Blows

[Time:: Free Reaction] [Target:: A creature with a Vulnerability Number in Swinging Distance]
[Trigger:: When you Melee Attack a creature and roll their Vulnerability Number.]
[Effect:: Attack]

Deal 1 Solid/Blunt Damage to the target. (This counts as a separate attack.)

Patient Defense

[Time:: Free Reaction] [Target:: A creature with a Vulnerability Number in Seeing Distance]
[Trigger:: When the target creature rolls their Vulnerability Number on an Ability that would affect you]
[Effect:: Defense]

Take 1 less Damage. Gain an Advantage on any Saves for the triggering Ability.

Step of the Wind

[Time:: Free Reaction] [Target:: Self]
[Trigger:: When you Basic Attack a creature and roll their Vulnerability Number]
[Effect:: Movement]

Use the Dash Ability now without spending a Beat:

Dash

[Time:: Action] [Target:: Self]
[Effect:: Movement]

Gain all of your Movement Range amounts a second time. This also raises your Movement for the Round.

If you attempt this Ability a second time in the same Round, you must make a Athleticism Skill Test:

Rogue Upgrades:

Class Upgrades:

Deck

[Time:: Free Reaction] [Target:: A creature with a Vulnerability Number in Swinging Distance]
[Trigger:: When you Melee Attack a creature and roll their Vulnerability Number.]
[Effect:: Debuff]

The target must Pass an Edge Save or become Prone and gain 1 stack of Slowed.

Kockback

[Time:: Free Reaction] [Target:: A creature with a Vulnerability Number in Swinging Distance]
[Trigger:: When you Melee Attack a creature and roll their Vulnerability Number]
[Effect:: Debuff]

The target must Pass a Grit Save or be pushed Spitting Distance away from you.

Quivering Blows

[Time:: Free Reaction] [Target:: A creature with a Vulnerability Number in Swinging Distance]
[Trigger:: When you Melee Attack a creature and roll their Vulnerability Number for the third time this Encounter.]
[Effect:: Attack]

Mark the creature as Quivering.

Prepare the following Ability that Expires if this Ability is used again or if you end the current Episode:

Action

[Time:: Action] [Target:: A creature that is Quivering at Any Distance]
[Effect:: Attack]

The Quivering target must pass a Grit Save or die. If they Pass their Save, they directly lose 2 points of Vitality.