Ranged Attack
[Time:: Action] [Target:: any in Shooting Distance]
[Requirements:: An object to throw or a ranged weapon and access to your pack for ammo]
[Test:: Rogue Stat]
[Effect:: Attack]
- [0!] You Miss. No effect.
- [..6] You Miss. No effect.
- [7..9] Deal 0 Solid/Blunt Damage. (Increased by Ranged Weapons.)
- [10..] Deal 1 Solid/Blunt Damage.
- [10!] Deal 2 Solid/Blunt Damage.
- High Ground. Advantage if you are more than Spitting Distance above the target in elevation.
- Close Combat. Disadvantage if a hostile is in Swinging Distance of you.
- Ducked Hunt. Disadvantage if the target is Prone and more than Swinging Distance away from you, laterally.
- Improvised Maneuver. Disadvantage when attempting an improvised maneuver, like trying to shoot an item out of someone's hand or pin their sleeve to the wall. The GM will describe what may be possible and if there will be a saving throw for your target before you decide to roll.
- Improvised Weapon. If you are using an improvised weapon, gain the benefits of a Ranged Weapon, but a Disadvantage on the Test.
Ranged Weapons. When you Wield and weapon, such as the Ranged Weapon, gain the benefits described by that weapon, such as increased Damage.
- Pinning.
- Preemptive.
- Add the following Reaction Trigger:
[Trigger:: When the target targets you with an Ability]
- Add the following Reaction Trigger:
- Powerful(1).
- Powerful(2). Requires Level 5.
- Powerful(3). Requires Level 10.