Ranged Attack
Time: Action Target: any in Shooting Distance(16u)
Requirements: An Improvised Weapon or a Ranged Weapon and access to your pack for ammo
Test: Rogue Stat
Effect: Attack
- [..6] Miss. No effect.
- [7..9] Hit. Deal 1 Solid/Blunt Damage.
- [10..] Hit. Deal 2 Solid/Blunt Damage.
- [10!] Hit. Deal double your High Score Damage.
See Ranged Weapon. Grants +1 Damage. Only one can be used per Ranged Attack.
Bonuses:
- High Ground. Advantage if you are more than Spitting Distance(4u) above the target in elevation.
Penalties:
- Close Combat. Disadvantage if a hostile is in Swinging Distance(1u) of you.
- Concealed. Disadvantage if the target is behind at least half cover or is Prone and more than Swinging Distance(1u) away from you, laterally.
- Improvised Maneuver. Disadvantage when attempting an improvised maneuver, like trying to shoot an item out of someone's hand or pin their sleeve to the wall. The GM will describe what may be possible and if there will be a Save Test for your target before you decide to roll.
- Improvised Weapon. Can be a nearby object or junk from your pack. You can gain the benefits of Wielding a Ranged Weapon that matches the improvised weapon used, but gain a Disadvantage on the Test.
Basic Ability or Rogue Upgrades:
- Pinning.
- Preemptive.
- Add the following Reaction Trigger:
Trigger: When the target targets you with an Ability
- Add the following Reaction Trigger:
- Powerful(1).
- Powerful(2). Requires Level 5.
- Powerful(3). Requires Level 10.