Melee Attack
Time: Action Target: any in Swinging Distance(1u)
Trigger: When the target leaves Swinging Distance(1u) of you and is not Sneaky
Test: Fighter Stat
Effect: Attack
- [0!] Miss. No Effect.
- [..6] Hit. Deal 0 Solid/Blunt Damage.
- [7..9] Hit. Deal 1 Solid/Blunt Damage.
- [10..] Hit. Deal 2 Solid/Blunt Damage.
- [10!] Hit. Deal 3 Solid/Blunt Damage.
Melee Weapons. When you Wield a weapon, such as the Melee Weapon, gain the benefits described by that weapon, including increased damage.
Bonuses:
Penalties:
- Forced Entry. This attack counts as Loud when attacking an object or attempting to force your way into a container, through a door, etc.
- Improvised Maneuver. Disadvantage when attempting an improvised maneuver to trip or shove an opponent. The GM will describe what may be possible and if there will be a saving throw for your target before you commit to using this Ability.
- Improvised Weapon. If you are using an improvised weapon, gain the benefits of Wielding a Melee Weapon that matches the improvised weapon used, but gain a Disadvantage on the Test.
Fighter Upgrades:
- Powerful(1).
- Increase the Damage dealt by 1 for [7..]Passing Scores.
- Powerful(2). Requires Level 5.
- Further increase the Damage dealt by 1 for [7..]Passing Scores.
- Powerful(3). Requires Level 10.
- Further increase the Damage dealt by 1 for [7..]Passing Scores.
- Reliable. Requires Level 7.