Melee Attack
[Time:: Action] [Target:: any in Swinging Distance]
[Trigger:: When the target leaves Swinging Distance of you and is not Sneaky]
[Test:: Fighter Stat]
[Effect:: Attack]
- [0!] You miss. No Effect.
- [..6] Deal 0 Solid/Blunt Damage. (Increased by Melee Weapons.)
- [7..9] Deal 1 Solid/Blunt Damage.
- [10..] Deal 2 Solid/Blunt Damage.
- [10!] Deal 3 Solid/Blunt Damage.
- Forced Entry. This attack counts as Loud when attacking an object or attempting to force your way into a container, through a door, etc.
- Improvised Maneuver. Disadvantage when attempting an improvised maneuver to trip or shove an opponent. The GM will describe what may be possible and if there will be a saving throw for your target before you commit to using this Ability.
- Improvised Weapon. If you are using an improvised weapon, gain the benefits of a Melee Weapon, but a Disadvantage on the Test.
Melee Weapons. When you Wield and weapon, such as the Melee Weapon, gain the benefits described by that weapon, including increased damage.