Melee Attack

Time: Action Target: any in Swinging Distance(1u)
Trigger: When the target leaves Swinging Distance(1u) of you and is not Hidden
Test: Might
Effect: Attack

Might Score:

See Melee Weapon. Grants +1 Damage. Only one can be used per Melee Attack.
Bonuses:
Penalties:
Basic Ability or Fighter Upgrades: