Dodge
Time: Reaction Target: Self
Trigger: When you are targeted by an Ability
Components: 1 Dodge Point
Test: Rogue Stat
Effect: Defense
- [..6] You take 1 less Damage.
- [7..9] You can half the Damage (rounded down.) You also gain an Advantage on any Save Tests the Ability imposes.
- [10..] You can reduce the Damage to 0. You also gain two Advantages on any Save Tests the Ability imposes.
Penalties: - Slow. Gain a Disadvantage for each stack of Slowed that you have.
- Stunned. Gain a Disadvantage for each stack of Stunned that you have.
You have a max of 1 Dodge Point and start each Episode with Dodge Points equal to your max.
You also have the following Ability:
Recoup Dodges
Time: Slow Action Target: Self
Effect: Healing
Restore 1 Dodge Point (up to your max.)
Basic Ability or Rogue Upgrades:
- Maxed(1).
- Raise your max Dodge Points by 1.
- Maxed(2).
- Raise your max Dodge Points by 1.
- Maxed(3).
- Raise your max Dodge Points by 1.