Dodge
[Time:: Reaction] [Target:: Self]
[Trigger:: When you would take Damage from an Ability]
[Requirements:: 1 Dodge Point]
[Test:: Rogue Stat]
[Effect:: Defense]
If you do not have a Dodge Point, this Ability cannot be used. Dodge Points can be restored by using the Rest Ability.
- [..6] You take 1 less Damage.
- [7..9] You can reduce the Damage by 1 or half rounded down, whichever is better. You also gain an Advantage on any Save Tests the Ability imposes.
- [10..] You can reduce the Damage taken down to 0. You also gain two Advantages on any Save Tests the Ability imposes.
- Slow. Gain a Disadvantage for each stack of Slowed that you have.
- Stunned. Gain a Disadvantage for each stack of Stunned that you have.