Armored
[Time:: 10 min] [Target:: Self]
[Requirements:: Armor]
[Effect:: Defense]
You put on armor.
You gain the following drawbacks:
- Clinking. You may need to make Sneaking Skill Tests within True Shooting Distance of an NPC (instead of just Shooting Distance.)
- Metallic. Gain a weakness:
Shock Weakness
When hit with Shock Damage, gain a stack of Stunned.
Prepares the following Free Reaction until the armor is removed:
Armored Reaction
[Time:: Free Reaction] [Target:: Self]
[Trigger:: When you are about to take Solid Damage]
[Effect:: Defense]
Reduce the incoming Damage by 1 before applying it.
- Heavy(1).
- Heavy(2).
- Insulated.
- Your armor no longer gives you the Shock Weakness. You insulate your armor or learn to use natural armors made of magically hardened wood, leather, etc.
- Plate.
- Add the following Reaction Trigger to your Armored Reaction:
- When you are about to take Fluid Damage.
- Add the following Reaction Trigger to your Armored Reaction:
- Silent.
- You can ignore the Clinking drawback.