2.9. Tracker Boxes
The leftmost column of Page 2 of the Character Sheet contains everything you will need to build and improve your character as you play.
At the top of the page you will find a checklist of things to complete when making a new character. Below that you will find a small box to track your Experience Points. Below that will be a place to track your character's Level, Archetype Levels, and all the benefits of gaining those Levels. Below each Tracker is a list of Perks that you can choose from as you Level Up.
Experience
For each Experience Point you gain, you will mark one bubble on the Experience track found on Page 2 of your Character Sheet.
The GM will usually award Experience Points at key points in the story or at the end of an Encounter that you are involved in. Your GM may also grant you additional Experience Points for completing hidden, Secondary Objectives.
The most common Secondary Objectives involve staying engaged with the story by:
- Learning important information from NPCs.
- Uncovering new, hidden details about the current story.
- Finding or interacting with important objects.
- Achieving goals in an optional, more difficult way.
- Protecting people or objects that need protecting.
- Avoiding bloodshed where it was not needed.
Leveling Up
Once the Experience track has been filled by gaining 15 Experience Points, you can Level Up. When you Level Up, reset your Experience to 0, add one Level to your Level to one of your [[#Archetype Trackers]].
Level Tracker
The Level Tracker is where you will track your overall character Level, along with the number of Social, Class, and Trait Abilities that you can gain and have already gained.
Level
Your Level generally starts at 1 and cannot exceed 15, though your GM may begin your character at a Level higher than 1.
At Level 1, you can learn 1 Social Ability and 1 Trait or Class Ability, as seen in the first column of the Abilities are in addition to the Abilities you gain from your starting Constitution and Class.
When choosing Abilities, make sure to look at the Requirements for each Ability, as your Level may limit which Abilities you can learn. If you cannot meet the Requirement, then the Ability would always Fail outright.
Whenever you gain a Level's column in the Abilities or Upgrades you gain at that Level. You should wait to choose any new Abilities, however, until the end of the current Episode. All available Abilities can be found in the Ability List.
- #Alice fills in the
2
on the top row of her [[#Level_Tracker]]. - Checking the '2' column of the Trait or Class Ability.
- #Alice waits until the current Episode ends.
- #Alice selects a Class Ability (that is available to a Level 2 character) then fills in the Class Ability bubble on the [[#Level Tracker]] to indicate that she has made her choice.
Level Perks
At each Level, including Level 1, you can also choose a Perk from the Perk list at the bottom of the [[#Level Tracker]].
The Perk list is divided into two columns. The left column are Basic Perks. After choosing your fifth Basic Perk (usually at level 5), you unlock and can start choosing Advanced Perks from the right column.
All Perks can be chosen immediately upon Leveling Up and their benefits can be used in the current Episode.
- After #Alice levels up to Level 2, #Alice can immediately choose a Level Perk.
- #Alice has only one Basic Perk, so she cannot yet choose an Advanced Perk. #Alice chooses the perk that lets her gain one Social Ability Upgrade.
If you need a more detailed description of what each Level Perk does, see the Perk List.
Archetype Trackers
There are three Archetype Trackers that grant Archetype Abilities and Perks unique to each. The three Archetypes are: Fighter, Rogue, and Mage.
You will need to decide which Archetypes will best represent your character and then prioritize that Archetype when choosing where to assign your Archetype Levels. Generally speaking, you will probably want to choose the Archetype that matches your highest Exploration Stat, as each Ability you gain will generally have higher rates of success if you do.
Archetype Level
Whenever your character gains a Level, you will also gain one Archetype Level, to be put into one of the three Archetypes' Trackers.
When you start the game, you will start by choosing a Primary Archetype and a Secondary Archetype. Once chose, you will be able to immediately place 4 Levels into your Primary Archetype, gaining all benefits of those levels. You will also be able to place 2 Levels into your Secondary Archetype, again gaining the benefits of those levels. The Archetype you did not choose to be your Primary Archetype or your Secondary Archetype will be your Tertiary Archetype.
Each Archetype has a maximum Level of 15. Since your Primary Archetype starts at Level 4, that means you will end up with at least 4 Levels that you will have to spend in an Archetype other than your Primary Archetype. Most of the time you will want to spend those points on your Secondary Archetype, so you can benefit from its Advanced Perks, but you are not required to do so.
Archetype Perks
Just like on the Perks are divided into Basic Perks and Advanced Perks. Before you can choose the Advanced Perks of an Archetype, you must first chose 5 Basic Perks of that Archetype.
Fighter Tracker
Every 3 Fighter Levels you will gain an Ability from the Fighter Ability List.
For a detailed description of what each Fighter Perk does, see the Perk List.
Rogue Tracker
Every 2 Rogue Levels, you will gain an Ability from the Rogue Ability List.
For a detailed description of what each Rogue Perk does, see the Perk List.
Mage Tracker
Every three Mage Levels you will gain an Ability from the Mage Ability List. At all other Mage Levels you will instead gain a Spell Ability from the Spell Ability List.
For a detailed description of what each Mage Perk does, see the Perk List.