1.9. Episodes
The game will play out in different arcs or stretches of the game referred to as Episodes. Each Episode will test your mettle, as things like healing and some Abilities will be limited within each Episode. An Episode is usually played in a single sitting of several hours, but can be split up or drawn out, if needed.
Opening Credits
At the start of each Episode, the GM will be go around the table and do the Opening Credits. Each Player will introduce themselves and their Player Character. To help add some immediate flavor, the GM may also ask you to describe a 5 second, opening credits-style "clip" of your character. This could be as simple as your character sharpening their knife, playing cards, or eating cabbages. This scene does not have to have anything to do with the rest of the game, but should capture a few core vibes of your character.
After introductions have been made, anyone that has Episodic Abilities can use them. These Abilities often grant points or effects that can only be used during that same Episode.
Closing Credits
At the end of each Episode, the GM will announce Closing Credits by asking the Players if they would like to play out any "resolution" style scenes, where their Player Character discusses the Episode's events with other Player Characters or NPCs like their friends or family. The GM may preface their request with restrictions on when and where the scene should take place.
Once the resolution scenes are done, you will have an opportunity to rest and reset many values on your Character Sheet. Below is a list of things reset when you rest, though Abilities may introduce more as you play. (Each of these values will be covered in 2. Character Sheet):
- Set your Recoveries at their maximum.
- Set your Dodge Points and Shield to the maximum (see the Rest Ability.)
- Set your Health and Vitality to their maximums.
- Clear all Status Conditions.
- Reset all other Point Banks are reset.
If two Episodes are closer together in time, the GM may modify what all you can reset.
Next Up: 2.0. Character Sheet