0.3. Why Play Kleptonomicon

There are many TTRPGs out there. Any veteran of these games can tell you it is better to pick the game that fits how you want to play than to try to force a game to be what it is not.

So what does The Kleptonomicon do best and what does it not do very well?

The Kleptonomicon is best for social intrigue, stealth, heist, and lighter combat focused campaigns. The Kleptonomicon gives each Player unique Social Skills and Social Abilities, allowing everyone to participate in and manipulate social situations. Every player will also have a unique set of Covert Skills and Abilities. Players will need to learn to embrace teamwork, much like in a heist movie, in order to uncover and navigate the magical and non-magical security systems of the worlds powerful and wealthy.

So, what The Kleptonomicon not do well? If you are looking for hyper-realism or a game that simulates how things would work more in real life, you may want to try games like 'Pathfinder' instead. The Kleptonomicon takes a narrative-first approach and assumes that players can use logic and good storytelling principles to fill in the gaps instead of making rules for more niche situations. That said, The Kleptonomicon is not as narrative-focused as some other games and has turn-based combat and rules for things like taking fall damage and grappling with your opponent. If you would like a game more narrative than what is provided in this book, check out 'Monster of the Week' or the other 'Powered by the Apocalypse' games.

A More Detailed Look

The Kleptonomicon is heavily inspired by both simulation TTRPGs (like Dungeons and Dragons 5th Edition) and storytelling TTRPGs (like Dungeon World) and tries to strike a mid-point between the two styles. The game is more simulation light than the older editions of 'Dungeons and Dragons', introducing many ideologies from the more storytelling-style TTRPGs you know and love.

Below are some of the main differences found in The Kleptonomicon. You should weight these motivations to determine if the balance struck by The Kleptonomicon matches what you are looking for for your next game:

If you are still here after all of that, then allow me to extend a warm welcome from The Kleptonomicon. Unless, of course, you are here to steal from The Kleptonomicon, then may you be torn limb-from-limb, your skin flayed and your bones boiled with the heat of in a thousand suns! Only The Kleptonomicon is allowed to steal! If you're just "borrowing" on the other hand... well then I would like to once again extend you a warm welcome from The Kleptonomicon (and ask you if I could join your campaign.)

Next Up: 0.4. Guidelines of Fun