This is a pre-alpha release! All rights reserved. This book will change weekly. A more permissive license will be used when it's ready.
0. Introduction
1. Core Mechanics
- 1.0. What You'll Need
- 1.1. The Story Rule
- 1.2. The Basics
- 1.3. Dice Mechanics
- 1.4. Phases of Play
- 1.5. Measurements
- 1.6. Damage
- 1.7. Zones
- 1.8. Abilities
2. Basic Abilities
- 2.0. Basic Abilities
- 2.1. Move
- 2.2. Investigate
- 2.3. Item and Inventory Abilities
- 2.4. Basic Attack
- 2.5. Grapple
- 2.6. Dodge, Shield, Recover
- 2.7. Covert Abilities
3. Character Sheet
- 3.0. Character Sheet
- 3.1. Name Box
- 3.2. Builder Box
- 3.3. Social Box
- 3.4. Exploration Box
- 3.5. Wealth Box
- 3.6. Status Box
- 3.7. Status Conditions
- 3.8. Ability Boxes
Appendix
- Abilities
- Conditions
- Constitutions
- Creatures
- Items
- Languages
- Perk List
- Movement Styles
- Senses
- Tags
- Zones